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Polearm master spell sniper
Polearm master spell sniper







polearm master spell sniper polearm master spell sniper

  • You can search for traps while traveling at a normal pace, instead of only at a slow pace.
  • You have resistance to the damage dealt by traps.
  • You have advantage on saving throws made to avoid or resist traps.
  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.Īlert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:.
  • You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.
  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You master fighting with two weapons, gaining the following benefits:

    polearm master spell sniper

    When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.You ignore the loading quality of crossbows with which you are proficient.Thanks to extensive practice with the crossbow, you gain the following benefits: If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).Ĭrossbow Expert (PH Errata, Oct 2016) When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.Climbing doesn’t cost you extra movement.When you are prone, standing up uses only 5 feet of your movement.Increase your Strength or Dexterity score by 1, to a maximum of 20.You have undergone extensive physical training to gain the following benefits: Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.You can’t be surprised while you are conscious.A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.Īlways on the lookout for danger, you gain the following benefits: You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. You can mimic the speech of another person or the sounds made by other creatures.You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.Increase your Charisma score by 1, to a maximum of 20.Skilled at mimicry and dramatics, you gain the following benefits:









    Polearm master spell sniper